Voice actors from Divinity: Original Sin 2 have provided valuable insights through interviews, detailing their approach to the game's iconic characters. Below are key highlights directly from cast interviews.
Character Interpretation & Technique
Harry Myers (The Red Prince) emphasized balancing arrogance with vulnerability, describing how he built the character's regal cadence by lowering his natural voice pitch while adding sharp, clipped consonants. Brian Bowles (Fane) discussed developing the undead scholar's detached curiosity through measured pacing and deliberate tonal shifts.

Multifaceted Characters
Alix Wilton Regan (Lohse) revealed extensive collaboration with directors to layer madness beneath apparent cheerfulness. She employed abrupt vocal transitions to reflect fractured psychology. Tim Watson (Dallis) conveyed the antagonist's menace through controlled understatement rather than overt aggression.
Genre-Specific Challenges
- Erik Campbell (Beast) researched nautical folklore to ground his dwarf performance, blending Scottish inflection with guttural warmth
- Sally Mortemore (Malady) embraced improvisation to craft the demon's theatrical delivery, citing RPGs' unique need for memorable yet consistent vocal hooks
Actors universally noted the complexity of voicing reactive dialogue systems, where performances required consistent emotional continuity despite non-linear scene recording. Vocal fatigue from extended sessions depicting magical combat was frequently cited as a technical hurdle overcome through structured rest intervals.