The "Bombs Away" archetype in Clash Royale focuses on units delivering significant explosive damage, either through their attacks or, more commonly, through potent death bombs. These decks aim to overwhelm opponents with high-impact threats and area-of-effect damage, forcing difficult defensive choices.
Key Components of "Bombs Away" Decks
While variations exist, core cards often include:

- Balloon: A primary win condition that targets buildings and drops a devastating bomb upon death if it reaches its target or is destroyed nearby.
- Giant Skeleton: Offers both defensive utility and offensive pressure. Its main value lies in the large bomb it drops upon defeat, capable of wiping out entire pushes or clearing a path.
- Bomb Tower: A defensive structure providing ground splash damage and a death bomb, excellent for area denial and countering swarm units.
- Bomber: A low-elixir ranged troop that deals area splash damage, effective against ground swarms and supporting larger pushes.
- Wall Breakers: Fast, low-elixir units that deal direct and significant damage to towers, applying pressure and forcing responses.
Support spells such as Arrows, Zap, or Fireball are typically included to deal with defending troops or chip tower damage. Ground units like Knight or Valkyrie can provide defensive support and assist in pushes.
Strategic Principles
Success with "Bombs Away" decks relies on several key strategies:
- Overwhelming Pressure: Deploying multiple bomb-related threats simultaneously or in quick succession can stretch an opponent's elixir and defensive capabilities.
- Defensive to Offensive Transitions: Utilizing the Giant Skeleton or Bomb Tower to stop an enemy assault, then using the death bomb or surviving units to initiate a powerful counter-push.
- Baiting Key Counters: Forcing out opponent's specific counters (e.g., high-damage air defense against Balloon) with one threat, then capitalizing with another.
- Controlled Aggression: Combining direct damage from spells or Wall Breakers with the area denial from bomb units to gradually take down towers while maintaining board control.
Strengths
- High Damage Output: Capable of inflicting massive burst damage, especially from death effects.
- Area Control: Excellent at controlling zones and clearing out swarm units.
- Punishes Overcommitment: Can severely punish opponents who overextend or mismanage their elixir.
Weaknesses
- Elixir Cost: Some core bomb units are expensive, potentially leading to elixir disadvantages against cheaper cycle decks if not managed well.
- Air Vulnerability: Decks heavily reliant on Balloon can struggle against multiple or well-placed anti-air units (e.g., Minions, Inferno Dragon, Executioner).
- Placement Dependency: The effectiveness of units like Giant Skeleton heavily depends on precise placement to ensure their bombs hit valuable targets.
- Specific Counters: Building-targeting units can be countered by structures like Inferno Tower or Tesla if not properly supported.
Tips for Effective Play
- Elixir Management: Maintain awareness of your elixir and your opponent's. Avoid overcommitting unless you have a clear advantage.
- Strategic Bomb Placement: Learn the optimal timing and positioning for your bomb-dropping units to maximize their impact on defense or offense.
- Anticipate and Bait: Identify your opponent's counters and attempt to draw them out before deploying your main offensive units.
- Maintain Pressure: Utilize cheaper threats like Wall Breakers to consistently apply pressure, forcing elixir usage and potential mistakes from your opponent.